9/22/2023 0 Comments Fantavision review![]() ![]() There's also an ever-decreasing energy bar, which must be kept up with large combos and as few misses as possible. You're constantly balancing the growing number of new linked bulbs with the fading older ones, and you'll have to strike a balance between the two in order to reach the really high combos. After a while, they'll start to dwindle, eventually fading out, and that's where the strategy comes in. However, there is a limit to how long the bulbs can be in the air. They allow you to link two colors, say red and green, and help perpetuate the chain. To mix it up, there are often two colors on screen at a time, so you'll need to find some way to keep the chain going. Once you've reached three same-colored bulbs, you can hit O to detonate them, or you can keep linking up more bulbs to raise you point totals. All you have to do is use the left analog stick to point to a colored bulb, hit X to link to it, and then snag two more bulbs of the same color using the same method. The gameplay definitely falls under the banner of puzzler, but its implementation is one of the most unique ideas in years. There's no hype to cut through, and for the most part, nobody's been as vocal about the game as, say, Ridge Racer V or Tekken Tag Tournament, which allows you to just sit down and enjoy the game as is. It may not be as high profile as some of the other PlayStation2 launch titles, and that in itself may be the game's most rewarding feature. The simple fact of the matter is, with a little time invested, Fantavision easily shows itself as something more than both of those misperceptions. They will immediately pass it off as a quirky variation on Missile Command, or will pigeonhole it as a glorified particle effects tech demo on the PS2. ![]() Import Review Most people will do something very bad when they see Fantavision. We'll have more on FantaVision as soon as possible. Although we here at IGNPS2 were pretty darn sure that was the case, it's nice to be right, once in a while! The second good piece of good news from Gamers' Day is that FantaVision will also be a two-player game as well as I-Link compatible. September 27, 2000, Gamers' Day Update Sony Computer Entertainment announced today that its single first-party title, Fantavision, wil be ready for launch day in October. If you've never tried it out, you owe it to yourself to give it a go - it's one of the most original concepts on the system so far. At the same time, though, you have to be careful that you don't accidentally pop up a rotation icon and throw away a big lead.įantavision was already one of the better titles for the PlayStation 2 launch, and the addition of the multiplayer mode gives it even more sleeper hit potential. Rotate the field and you can steal the Starmine for your own. That goes double when a player scores a Starmine (when a fountain of bubbles comes up from the bottom of the screen). Rotating the field can turn the tables in an instant, potentially stealing a massive advantage from your opponent. Pushing the divider over towards your opponent's side gives you access to more bubbles and cuts off his supply, meaning you can build bigger chains than he can. If you've played the game, you can probably get an idea of how this can work into your strategy. The former pushes the line dividing the screen in one direction or the other, while the other rotates the field of play, mirroring the present arrangement of the bubbles and the dividing line. There are two arrow icons: one shows two arrows pointing in opposite directions, the other shows them combining to create a circle. If you include those icons in a chain and pop it, they take effect on the structure of the playing field. However, each side of the screen receives its own set of glowing bubbles to connect and pop, so you're fairly matched in the race to rack up a certain number of chains.at least to begin with.įantavision's answer to the kind of garbage-dropping you see in Puyo Puyo or Tetris Attack are little arrow icons, which are left behind after you pop a large chain. The screen is split by a narrow white line, beyond which you can't aim your own targeting beam. Essentially, this is the single-player game divided in half, rather than doubled. You can get the gist of how single-player Fantavision works from our earlier preview information, so I'll skip straight ahead to describing the multiplayer game. ![]()
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